Launch a grenade projectile that detonates after a short delay, dealing damage and instantly breaking enemy shields. The grenade can be shot to trigger an early explosion.
Launch a powerful gravitational vortex field that pulls nearby enemies to a central point and spins them violently. After being held and spun for a set duration, enemies are deleted from the field.
Create a time field that slows down nearby enemies, reducing their movement and attack speed. Trapped in slow motion, enemies become easy targets, giving you the advantage in combat.
After hitting the enemies for a certain amount, player can enter into overdrive mode, rendering them immune to attacks. They are able to detect surrrounding enemies, seeing them through walls. They also gain an increased rate of fire, infinite ammo, and reduced recoil for the duration.
A fast, close-range melee attack using your dog’s sharp claws. Execution grants a short burst of increased weapon damage, especially for shotgun.
Summon a loyal canine companion that relentlessly tracks the nearest enemy within range, striking with precision before leaping to the next target.
Emit a pulse of primal energy, restoring health and knocking back nearby enemies.
Fire a missile that growls through the air. It lands with a violent blast that shreds clustered enemies.
Sacrifice a portion of your health to instantly reload your weapon by hypercharging your combat systems.
Raise a glowing shield forward. Block incoming projectiles and push through danger.
I designed and created DogPunk Scan ability of the character. I used post-processing plus changing materials to the mesh to simulate the X-ray effect (to see hidden items through the walls).
Player is able to scan the nearby environments to reveal potentially helpful information such as materials, enemies, or hidden contraptions.
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