DogPunk is a fresh sci-fi shooter looter that looks to combine the thrill of a movement-based shooter and the immersion of an action RPG.
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Here's a new look at the latest addition to DogPunk, with more enemies, maps, and abilities. The Trials will challenge you to a brand new feel of fast paced FPS combat.
First iteration on levels
Here is the showcase of the parkour system of DogPunk.
Click "More" to see other system designs.
I designed and created DogPunk Scan ability of the character. I used post-processing plus changing materials to the mesh to simulate the X-ray effect (to see hidden items through the walls).
Player is able to scan the nearby environments to reveal potentially helpful information such as materials, enemies, or hidden contraptions.
I devised and implemented 7 distinct enemy types utilizing Behavior Trees, Enums, and Movement Components, complemented by crafted audio and art assets to deliver diverse combat encounters across varying difficulty levels.
I designed and created the weapon system. There are three unique weapons, incorporating with animation, visuals and audio.
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