kerryzhang

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kerryzhang

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  • Home
  • Art
    • 3D Renders
    • Environment
  • Games
    • DogPunk
    • Oasis Blitz
    • Last Ember
    • Manas
    • Roaring Runner
    • Other Games
  • Other
    • Writing
    • Networking Practice
  • More
    • Home
    • Art
      • 3D Renders
      • Environment
    • Games
      • DogPunk
      • Oasis Blitz
      • Last Ember
      • Manas
      • Roaring Runner
      • Other Games
    • Other
      • Writing
      • Networking Practice
  • Home
  • Art
    • 3D Renders
    • Environment
  • Games
    • DogPunk
    • Oasis Blitz
    • Last Ember
    • Manas
    • Roaring Runner
    • Other Games
  • Other
    • Writing
    • Networking Practice

DogPunk

DogPunk , Jan 2022 - Present

 DogPunk is a high-octane FPS where you play as a prototype dog soldier, fighting to escape confinement and uncover the mystery of your creation. 


Instagram: 

https://www.instagram.com/play_dogpunk/


YouTube:  https://www.youtube.com/channel/UClNrQwkFwgdFT5JnhrPdFaA



Wishlist Now

Enemy Design

 

  I devised and implemented 33 enemy types with modifiers utilizing Behavior Trees/EQS, Components complemented by crafted audio and art assets to deliver diverse combat encounters across varying difficulty levels.


More Enemies

Ability Design

 

I designed and created over 20+ passive and active abilities ranged from stats incease, movement, defense, to combat.

More Abilities

System Design

   

I followed component design pattern and data-driven philosophy to make modular systems in DogPunk.

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Weapon Design

 

  I created various weapons firing logics following Inheritance and data-driven methods to maintain and balance weapon stats.  I used Data Assets and Map variable to manage its upgrade stats. The recoil was created procedually in Anim Blueprint. 



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Level Design

 


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Environment Gameplay Design

 Environmental interaction to add dynamics in the levels under different theme.


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