kerryzhang

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kerryzhang

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    • Home
    • Art
      • 3D Renders
      • Environment
    • Games
      • DogPunk
      • Oasis Blitz
      • Combat Demo
      • Manas
      • Roaring Runner
      • Other Games
    • Other
      • Writing
      • Networking Practice
  • Home
  • Art
    • 3D Renders
    • Environment
  • Games
    • DogPunk
    • Oasis Blitz
    • Combat Demo
    • Manas
    • Roaring Runner
    • Other Games
  • Other
    • Writing
    • Networking Practice

DogPunk - Ability Design

Ability Design - Graviton Reaper

 

  Launch a powerful gravitational vortex field that pulls nearby enemies to a central point and spins them violently. After being held and spun for a set duration, enemies are deleted from the field.

Ability Design - Timewarp Cage

 

 Create a time field that slows down nearby enemies, reducing their movement and attack speed. Trapped in slow motion, enemies become easy targets, giving you the advantage in combat.

Ability Design - Overdrive

 

I designed and created DogPunk Overdrive ability of the character. Using UE5 blueprints, I set detection on the amount of damage the player has dealt to the enemies to charge the Overdrive system .


After hitting the enemies for a certain amount, the Hunter (player character) can enter into overdrive mode, rendering them immune to attacks. They are able to detect surrrounding enemies, seeing them through walls. They also gain an increased rate of fire, infinite ammo, and reduced recoil for the duration.

Ability Design - Dash

 


Ability Design - Scan

 

I designed and created DogPunk Scan ability of the character. I used post-processing plus changing materials to the mesh to simulate the X-ray effect (to see hidden items through the walls).  


Player is  able to scan the nearby environments to reveal potentially helpful information such as materials, enemies, or hidden contraptions.

Ability Design - Shield

 

I designed and created DogPunk shield ability of the character. Using UE4 blueprints, I put a shield on the character's arm to block the incoming damage when needed. 


 The hunter can deploy their arm shield to block incoming projectiles while closing distance to the enemies, or switching to covers. The shield recharge over time and can be upgraded. 

Ability Design - Target(Homing) Projectile

 AOE damage ability. The player can acquire the horde ability to summon smaller canines to fight for them. The canines track down enemy and make them easier to hit, and is your best companion during a pinch.


Ability Design - Non-Target Projectile

 AOE damage aiming ability, designed to help players to better encounter to massive enemy crowds.

Acquire the offensive missile ability to launch devastating dog missiles to deal massive aoe damage to groups of enemies and thin their numbers.


Ability Design - Melee

 

I designed and created melee actions. 


Video coming soon!

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