I designed and created DogPunk Scan ability of the character. I used post-processing plus changing materials to the mesh to simulate the X-ray effect (to see hidden items through the walls).
Player is able to scan the nearby environments to reveal potentially helpful information such as materials, enemies, or hidden contraptions.
I designed and created DogPunk Overdrive ability of the character. Using UE4 blueprints, I set detection on the amount of damage the player has dealt to the enemies to charge the Overdrive system .
After hitting the enemies for a certain amount, the Hunter (player character) can enter into overdrive mode, rendering them immune to attacks. They also gain an increased rate of fire, infinite ammo, and reduced recoil for the duration.
I designed and created DogPunk shield ability of the character. Using UE4 blueprints, I put a shield on the character's arm to block the incoming damage when needed.
The hunter can deploy their arm shield to block incoming projectiles while closing distance to the enemies, or switching to covers. The shield recharge over time and can be upgraded.
AOE damage aiming ability, designed to help players to better encounter to massive enemy crowds.
Acquire the offensive missile ability to launch devastating dog missiles to deal massive aoe damage to groups of enemies and thin their numbers.
AOE damage ability. The player can acquire the horde ability to summon smaller canines to fight for them. The canines track down enemy and make them easier to hit, and is your best companion during a pinch.
I designed and created melee actions.
Video coming soon!
Copyright © 2024 kerryzhang - All Rights Reserved.
We use cookies to analyze website traffic and optimize your website experience. By accepting our use of cookies, your data will be aggregated with all other user data.