kerryzhang

kerryzhangkerryzhangkerryzhang

kerryzhang

kerryzhangkerryzhangkerryzhang
  • Home
  • Art
    • 3D Renders
    • Environment
  • Games
    • DogPunk
    • Oasis Blitz
    • Combat Demo
    • Manas
    • Roaring Runner
    • Other Games
  • Other
    • Writing
    • Networking Practice
  • More
    • Home
    • Art
      • 3D Renders
      • Environment
    • Games
      • DogPunk
      • Oasis Blitz
      • Combat Demo
      • Manas
      • Roaring Runner
      • Other Games
    • Other
      • Writing
      • Networking Practice
  • Home
  • Art
    • 3D Renders
    • Environment
  • Games
    • DogPunk
    • Oasis Blitz
    • Combat Demo
    • Manas
    • Roaring Runner
    • Other Games
  • Other
    • Writing
    • Networking Practice

Roaring Runner

Roaring Runner, Jan 2023 - Present

Roaring Runner is a 3D first-person parkour game with voice input. Player plays as a ranger in ancient China who has mastered top Chinese Kung Fu - Qing Gong and Lion's Roar.


Role: Game Designer, Programmar, Producer

Audio Input Feature

Roaring Runner also offer voice input to perform actions such as dashing, wallrunning and glding. Players will input volume(yell) at necessary encounters to overcome obstacles.



Level Design - Forest

I created and iterated this beginning level aimed for introducing all mechanics to player and help them to get ready for the incoming obstacles. 


I created the Forest level through terrain editing, painting textures, trees and foliages on the terrain. I also implemented environmental ambiance and SFX smoothly. Besides, I also adjusted lighting to create a sense of mystery. 

Level Design - River

I created and iterated this second level geared toward allowing players to familiarize jumping, dashing and glding mechanics. Therefore, they would have a sense of how far they can jump and dash, and know where they would land. It is also a preparation for the subsequent intense levels.


With an extension of the forest level, player would feel the smooth progression since they could also see the forest at their back. 

Character Ability Design - Glide

I co-designed with player abilities including dashing, and wallrunning but mainly focused on gliding. Player will be able glide for a bit after pressing SHIFT key a while or inputing some volume at a certain level for a period of time.


I coded several parameters to tweak the glide effect such as glide time, force and loudness detection.

UI Design - Menu

I designed and created the whole UI system including the option to tweak microphone input involume and modes for switching between manual and audio inputs.


My intention of the UI style goal is to bring a sense of ancient Chinese mystery and the history including martial arts and instruments.


Besides, I also created UI indicators for gliding status and microphone input volume detection in order to increase the play experience feedback.

Copyright © 2025 kerryzhang - All Rights Reserved.


Powered by

This website uses cookies.

We use cookies to analyze website traffic and optimize your website experience. By accepting our use of cookies, your data will be aggregated with all other user data.

Accept