kerryzhang

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    • Home
    • Art
      • 3D Renders
      • Environment
    • Games
      • DogPunk
      • Oasis Blitz
      • Last Ember
      • Manas
      • Roaring Runner
      • Other Games
    • Other
      • Writing
      • Networking Practice
  • Home
  • Art
    • 3D Renders
    • Environment
  • Games
    • DogPunk
    • Oasis Blitz
    • Last Ember
    • Manas
    • Roaring Runner
    • Other Games
  • Other
    • Writing
    • Networking Practice

DogPunk - Weapon Design

Weapon Design - Shotgun



Weapon Design - Shotgun

Firing the shotgun empowers your next melee attack, significantly increasing its damage.


Weapon Design - Auto Rifle

Weapon Design - Auto Rifle Final Upgrade

A small percentage of damage dealt is converted into health, letting you stay in the fight longer.

Weapon Design - Burst Rifle

Weapon Design - Burst Rifle Final Upgrade

Damaging an enemy releases a burst of lightning, dealing damage to nearby targets.

Weapon Design - Semi Scope Rifle

Weapon Design - Semi Scope Rifle Final Upgrade

Kills restore 1 ammo. Every 3 kills convert your next shot into an AoE rocket blast.

Weapon Design - Pistol

Weapon Design - Pistol Final Upgrade

Enemies hit experience a brief time dilation: movement, fire rate, and attack speed are slowed, letting you control the battlefield.

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