kerryzhang

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kerryzhang

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  • Home
  • Art
    • 3D Renders
    • Environment
  • Games
    • DogPunk
    • Oasis Blitz
    • Last Ember
    • Manas
    • Roaring Runner
    • Other Games
  • Other
    • Writing
    • Networking Practice
  • More
    • Home
    • Art
      • 3D Renders
      • Environment
    • Games
      • DogPunk
      • Oasis Blitz
      • Last Ember
      • Manas
      • Roaring Runner
      • Other Games
    • Other
      • Writing
      • Networking Practice
  • Home
  • Art
    • 3D Renders
    • Environment
  • Games
    • DogPunk
    • Oasis Blitz
    • Last Ember
    • Manas
    • Roaring Runner
    • Other Games
  • Other
    • Writing
    • Networking Practice

DogPunk - System Design

Parkour System

A full movement parkour system set includes walk, sprint, slide(cancelled), dash, double jump, vault, grapple.

Progression/Skill Tree System

 Designed and implemented a data-driven progression system in DogPunk combining persistent meta-upgrades with run-based modifiers to support replayability and build experimentation. Built a modular framework supporting 20+ abilities, 6+ weapons, and ~60 tunable gameplay stats using Data Assets and SaveGame structures, along with a currency and reward loop tied to enemy encounters and bosses. Also created the full progression UI, including upgrade selection, unlock states, and hub-based loadout management, and integrated the system with combat abilities  

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