Kerry Zhang
Game designer who reflects the world with imagination.
Kerry Zhang
Game designer who reflects the world with imagination.
Game designer who reflects the world with imagination.
Game designer who reflects the world with imagination.
First-Person, Sci-fi shooter, Dog theme, Unreal Engine 4 and updated to Unreal Engine 5.
Role: Co-Director.
3D 3rd-person platformer and driller, Unity
Role: Gameplay and Level Designer
Third Person Action, Melee/Magic Hybrid Combat, Unreal Engine 5
Role: Solo Project
Third-Person, Action(Mounted Combat), Unreal Engine 5
Role: Combat and Level Designer
Envionment with cinematic in UE5.
Envionment with cinematic in UE5.
Envionment with cinematic in UE5.
Simulating sea storm with ocean modifier in Blender.
I used motion tracking in Blender to link and match this futuristic UI animation in this footage.
Modeling, animation and materials are done in Blender.
I rigged and modeled his robotic arms in Blender.
Basic and straightforward geometry modeling and animation were done in Blender.
I modeled, textured, rigged, and animated this low poly car in Maya. The animation is done by motion path.
Email: kerryz666@gmail.com hengcanz@usc.edu
Copyright © 2024 kerryzhang - All Rights Reserved.
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