Kerry Zhang
Technical Game Designer | Level Designer
Kerry Zhang
Technical Game Designer | Level Designer
Technical Game Designer | Level Designer
Technical Game Designer | Level Designer
First-Person, Sci-fi shooter, Dog theme, Unreal Engine 5.
Role: Co-Director.
3D 3rd-person platformer and driller, Unity
Role: Gameplay and Level Designer
Third Person Action, Melee/Magic Hybrid Combat, Unreal Engine 5
Role: Solo Project
Third-Person, Action(Mounted Combat), Unreal Engine 5
Role: Combat and Level Designer
Envionment with cinematic in UE5.
Envionment with cinematic in UE5.
Envionment with cinematic in UE5.
Simulating sea storm with ocean modifier in Blender.
I used motion tracking in Blender to link and match this futuristic UI animation in this footage.
Modeling, animation and materials are done in Blender.
I rigged and modeled his robotic arms in Blender.
Basic and straightforward geometry modeling and animation were done in Blender.
I modeled, textured, rigged, and animated this low poly car in Maya. The animation is done by motion path.
Email: kerryz666@gmail.com hengcanz@usc.edu
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