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kerryzhang

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kerryzhang

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  • Home
  • Art
    • 3D Renders
    • Environment
  • Games
    • DogPunk
    • Oasis Blitz
    • Combat Demo
    • Manas
    • Roaring Runner
    • Other Games
  • Other
    • Writing
    • Networking Practice
  • More
    • Home
    • Art
      • 3D Renders
      • Environment
    • Games
      • DogPunk
      • Oasis Blitz
      • Combat Demo
      • Manas
      • Roaring Runner
      • Other Games
    • Other
      • Writing
      • Networking Practice
  • Home
  • Art
    • 3D Renders
    • Environment
  • Games
    • DogPunk
    • Oasis Blitz
    • Combat Demo
    • Manas
    • Roaring Runner
    • Other Games
  • Other
    • Writing
    • Networking Practice

Kerry Zhang

Kerry ZhangKerry ZhangKerry Zhang

Technical Game Designer | Level Designer

Kerry Zhang

Kerry ZhangKerry ZhangKerry Zhang

Technical Game Designer | Level Designer

Games

DogPunk

Oasis Blitz

Oasis Blitz

First-Person, Sci-fi shooter, Dog theme,  Unreal Engine 5.


Role: Co-Director.

More

Oasis Blitz

Oasis Blitz

Oasis Blitz

3D 3rd-person platformer and driller, Unity


Role: Gameplay and Level Designer



More

Combat Demo

Combat Demo

Combat Demo

Third Person Action, Melee/Magic Hybrid Combat, Unreal Engine 5


Role: Solo Project


More

Manas

Combat Demo

Combat Demo

Third-Person, Action(Mounted Combat), Unreal Engine 5


Role: Combat and Level Designer


More

Art

Mysterious Tree

Car on Snowy Road

Mysterious Tree

Envionment with cinematic in UE5.

Fantasy Forest

Car on Snowy Road

Mysterious Tree

Envionment with cinematic in UE5.

Car on Snowy Road

Car on Snowy Road

Seastorm Simulation

Envionment with cinematic in UE5.

Seastorm Simulation

Seastorm Simulation

Seastorm Simulation

Simulating sea storm with ocean modifier in Blender.

Futuristic Tablet

Seastorm Simulation

Futuristic Tablet

I used motion tracking in Blender to link and match this futuristic UI animation in this footage.

Coin Base

Seastorm Simulation

Futuristic Tablet

Modeling, animation and materials are done in Blender.

"Robotic Snake Man"

"Robotic Snake Man"

"Robotic Snake Man"

I rigged and modeled his robotic arms in Blender.

Car 02

"Robotic Snake Man"

"Robotic Snake Man"

Basic and straightforward geometry modeling and animation were done in Blender. 

Car 01

"Robotic Snake Man"

Car 01

I modeled, textured, rigged, and animated this low poly car in Maya. The animation is done by motion path.

Contact

Email: kerryz666@gmail.com hengcanz@usc.edu

Connect With Me

Copyright © 2025 kerryzhang - All Rights Reserved.


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